Skyrim Dragonborn: walkthrough. "Skyrim Dragonborn": how to begin the quest

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2018-07-20 01:00:45

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In may 2013, Russian fans of TES series saw the addition to the fifth of the game — “Skyrim Dragonborn”. In it, the developers propose to visit the island of Solstheim, meet new flora and fauna, explore many dungeons, and, of course, to get involved in a dangerous and exciting adventure, the outcome of which will determine the fate of this place.

walkthrough Skyrim dragonborn

First acquaintance with the addition of “Skyrim Dragonborn”. How to start the quest?

Starting the game launcher, you need to make sure that opposite the name of the Supplement in the small box is checked. Without it, the ‘Dragonborn” will not work. Further, the pace of development of events depends on how far the passing game “trainer”. If Greybeards recognized character is Dragonborn, he can safely continue to run, solving their problems and fulfilling tasks. In the near village it is attacked, which will start the line of quests. If the job is “the way of the voice” is not completed, the hero can also get to the island, but the Central story additions do not capture the character in a Vice, as long as he doesn't get the title of Dragonborn “officially”.

The Passage “Skyrim Dragonborn”: preparation

If you are Going to plunge into the investigation of crimes Mirak, you need to think about the things that the hero will fill the inventory before shipping to the island. Solstheim, of course, has its own shops and artisans, but the choice of the product they provide is rather poor when compared with the mainland. Flora diverse enough, so you should buy potions in advance, because the passing game “Skyrim Dragonborn” is not easy. It is advisable to take along the best equipment available at the moment and a few soul gems, if your character uses enchanted weapons. Most importantly, not to take anything extra, own house the hero will get on the island soon.

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Skyrim walkthrough

Dragonborn

The Passage “Skyrim Dragonborn” begins with a surprise attack on the character of a group of mercenaries in strange masks, throwing in his face the accusation that he was a false Dragonborn. Repulsed the attack, and after searching the body, you can detect on one of them a note saying that hero ordered is unknown, signed by Mirak, and the mercenaries fell back to the mainland from the island of Solstheim.

how to start the quest, dragonborn

In the port of Windhelm is the ship running Galunga. The hero needs to convince him to go to the island. Immediately after arriving in Raven Rock will meet Adril Arano interested in the purpose of the visit of the Dragonborn in Solstheim. If you ask him about the Merak, the adviser will not be able to give a clear answer, and only send a character to the Earth Stone. In the place you'll find a bunch of locals, immersed in work and not noticing anything around. Meet Domacinu will the elf Plot, which will send it to the temple of Mirak. There are even more enchanted inhabitants.

The Temple of Mirak

The passage “Skyrim Dragonborn” is starting to gain momentum. In the courtyard of the temple of Mirak among the zombie workers is a woman, Freya. She is making futile attempts to convince friends to stop building. Frey escaped the impact of the spell Mirac thanks to the magic amulet, and her father, part-shaman of the Skaal, protects the remaining tribesmen by maintaining a magical barrier. Along with a new friend, the hero goes inside the temple.

This is not the only dungeon in the game “Skyrim Dragonborn”. Quests not just forced to plunge into the enchanting atmosphere of the unexplored ruins. The Temple is full of fanatics Mirak, walking drougov and unprecedented opponents — searchers. The location itself is rather big in size, but is generally perceived and traversed quite easily.

Sanctuary Mirac

After Searching the first part of the temple, the heroes find Sanctuary Mirac. At the bottom is a Wall of Words, which Domacinu to study the word “the incarnation of the dragon”. It is the same rules as the talent, that is no more than once a day. This Creek is important in addition to “Dragonborn”, the passage of a line of quests without it. Using the ability, the character receives the increased force of the shocks, durable armor and powerful screams. As soon as he studied the floor, back to open the sarcophagi, of which a few will come out of drawrgb of different complexity, among others will be especially strong — the Keeper of the key. They can open the secret door hidden in the sarcophagus of the custodian.

Skyrim walkthrough

Further passage locations is no different from normal dungeons only until such time as the heroes are in a round room in the middle of which is a pedestal with a huge and strange “Black book”. Once the Dragonborn reads it, it is forcefully sucked into another dimension called Apocrypha, or in other words, the ancient realm of the Daedric Prince Hermaeus Mora. There it will have to wait for Mirak. No matter how much the character wanted to fight him, now he will be pressed to the floor powerful force, unable to move. The enemy makes a big speech at the endwhich will kindly show all the three Words studied earlier scream, call the dragon and fly on it, leaving his henchmen to finish Dragonborn. Having endured terrible torments, the character returns to the room with the book where it will be waiting excitedly Freya.

She will tell you that character at the same time was in the hall and was not, it was possible to look like him, and through the hero. By the end of the quest will be sent to the Skaal village, to the woman's father.

Destiny skalov

Only becomes more interesting to play “Skyrim Dragonborn”. “Black book: awakening dreams”, the passage of which almost killed the hero, causing the Reversal of the interest. He makes the assumption that to defeat Mirak possible only with the help of knowledge possessed by the first Dragonborn. Character need to go to the Outpost of Fife and explore the Creek “the subordination of the will”, which you can use to see the Wind Stone.

Skyrim quests dragonborn

Before you remove the curse, is to prepare for the battle. After using the shout on the Wind Stone will be a new and very nasty enemy called lurkerdom. Enslaved the Skaal will get rid of the spell and go home, and the elder of this settlement will tell you how to find and defeat Merak.

Cleansing stones

Further passage “Skyrim Dragonborn” is impossible without completing this simple, but very annoying quest. The essence of the job is to cleanse the other existing on the island of the sacred stones: Earth, Water, Sun and Beast. The algorithm of actions is the same as in the case of Wind Stone.

The Path of knowledge

The Only way to win the first Decanonizing — to get the secret knowledge hidden in the pages of Black books. One magician from the settlement Telvani, Neat, just interested in them. This time a very pleasant way surprise the game “trainer”. The passage of this quest promises an exciting adventure in the sunken city of the Dwemer.

When they Reached the tel-Mitrina, one of the villages of the island, the hero must head to the main tower, where Neloth. He tells that he knows where Dragonborn are interested in “Black book”, in Dwemer ruins, in which he had been previously, but were not able to explore fully.

Together with the magician character go to the ruins of the city Nardac. It was built by an ancient and unfortunately extinct civilization game “trainer”. Completing the scene begins with the attack of the robbers, taken a liking to the surface of the ruins. Satellite Dragonborn, fortunately, very good fights. After the battle you should go to the building with the dome. It's impossible without a special Cuba, but Neloth has already visited the city before, so you brought one. By placing an artifact on a pedestal, you can continue the adventure. The first room into which will fall the satellites will be a reading room in the middle of which under glass is the desired book. But to get it to this stage of the game impossible. The magician says that to get the artifact out, if powering steam boilers.

To do this, Domacinu with Nelaton have to solve many puzzles.

Green thumb

Addition is almost completed. How to start the quest ", Dragonborn: green thumb people”? For this you need to deal with the puzzles of Naraka and read the Black book. Apocrypha in the Dragonborn will meet himself the Daedric Prince Hermaeus Mora, it will offer him to quench the thirst of knowledge and take advantage of the huge library. The Daedra tired Mirak desire to escape from his control, so he decided to help the hero to cope with the first Dragonborn.

Such locations have never met in the game of “trainer”. The passage of "the Black book" by means of transition from one Chapter to another, the process consists of simple puzzles and battle with local inhabitants, despite the resolution of Hermaeus Mora related to the character extremely hostile.

Skyrim dragonborn black book awakening dreams walkthrough

When they Reached the last book, Dragonborn again meets the Prince of deceit and of knowledge, that compels him to make a deal - the second word of the shout “the subordination of the will”, without which it is impossible to defeat Mirak, in exchange for the secret knowledge of the Skaal. Storn agrees to help only if the hero has completed the mission “cleansing the stones”. The shaman will take out of the hands of the Black book and read it before leaving the phrase that in this knowledge there is nothing special, but the ancestors carefully transferred them from one generation to the next, and curious Hermaeus Mora, who devoted his life to collecting a variety of information, could not tolerate. The Daedric Prince will kill Reversal in the process of absorption of knowledge, but instead will open Domacinu the last word of the Shout, giving him the ability to subdue dragons.

Top Story

This is the last job in addition to playing “trainer”. The quest starts after reading the Black book "Awakening dreams”. As in the previous task, the character will have to move across locations, solving puzzles and fighting the lurker and seekers.

The First Chapter of the book raises questions, but the second is much confused. You have to climb the stairs and take from the pedestal the book “Endless limbs”, and only then move on to the third Chapter. Miss this little detail, we canpermanently stuck in the passage of the head. The environment is more like a maze. Passing the level, it is important not to miss books: “Sinking claws” and “Peeping sphere”.

Turning to the fourth Chapter, the hero must descend down the steps. In one of the corridors it is waiting for an unexpected meeting with the local inhabitants, after their death, will appear in another corridor. Exploring it, we must not lose sight of the latest book “Toothed blades”. Now you can safely move to the fifth Chapter, not fearing, not to pick up important items.

In the great hall Domacinu will meet four pedestal adorned with figures. They need to place the previously selected books. “Immersive claws” the corresponding caricature. “Peeping sphere” on the drawing of the eye, “Blade” to the image of an open mouth grin, and the last symbol of the tentacles. The center will be the book that sends the hero in the sixth Chapter.

game cheats Skyrim dragonborn

Domacinu remains only to subordinate with cries of dragon and immediately learn riding on a winged monster. In-game tutorial will show you only once, so you should carefully memorize the buttons control the dragon. Hero battle with multiple searchers, it is possible to make riding on reptiles. Then Sartar will take the Dragonborn to the Mirak, to prepare for battle. The enemy has enlisted the support of two dragons, but in the battle they will have a very mediocre part.

Every time the enemy is close to defeat, he gains invulnerability, during which restores health by absorbing the souls of reptiles, first, those that called on himself, and after Sartori. When the sacrifice will be nobody, can increase pressure. This time, after declining health of the Mirak to a critical level, will himself Hermaeus Mora, who wished to personally get even with a former subordinate. Before the death of the first Dragonborn wish to the hero of the recurrence of his fate.

This episode puts an end to the addition of “Skyrim Dragonborn”. Quests, Central story branches finished. However, this is not all the surprises of the island. Walking Solstheim, you can find a lot of interesting jobs, as well as Black books, the reading of which will bring Domacinu many useful abilities. Crow wing to start the investigation of the crime. At first glance, innocent and quick quest turns into a series of confusing incidents, which the hero will have to face. As a reward he gets home on the island and fight the Dark brotherhood in Morrowind. Many dungeons will enjoy lavish treasures and new Cries.


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Alin Trodden - author of the article, editor
"Hi, I'm Alin Trodden. I write texts, read books, and look for impressions. And I'm not bad at telling you about it. I am always happy to participate in interesting projects."

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